Funpak is a collection of creator driven animated shorts developed and produced by Nelvana's celebrated studio talent.
Witchy Wart Witchelson, no longer eats children. / Avery to saves the day. / The circus is on a road-trip. / Lester purchases a pet goldfish.
Eric and Trevor are in Maximan's lair. / Harold is preparing for vacation. / Our heroes defend Australia! / Mr. Titis' day off is interrupted.
Rotting Hills is crawling with zombies! / The Manly Bee is back. / A bank robber meets the doctor. / Meatballs is seized with Hiccups.
Bernard recalls his childhood. / Lester hears the same song! / Trevor and Eric search for satellite TV. / Octofreak has invented a machine.
Our heroes want to win a trip! / Sherman's 9th life if at risk. / The gang is in Skull territory. / Jenny has mysterious accounting evidence.
Meatballs is a paddle ball fan. / Lester is taking a poetry class. / Twins take the big top. / There is a Yeti in the forest.
Frog-Face has a plan. / Kitty and Vana are having a slumber party. / Nero sells Joe to the Zoo. / Mr. Titis car needs a tune up.
X of Evil is building a weapon. / Clark wants to be a cool kid. / James goes on a blind date. / The Bee has dolls made.
Lester dreams of being someone else. / Our heroes go to Paris. / The Circus is born. / Our heroes are abducted.
Someone is stealing candy. / Ledger Lad is kidnapped. / Trevour eats a bad hotdog. / Clark jumps to conclusions.
Witchy has a date! / Our heroes as swallowed by a fish. / Lester plays a video game. / Dunstan becomes a genius.
Garlik turns white! / Trevor thinks Professor P. had it in for him. / Harold is in a plane crash. / Mr. Titis gets help moving!
Clark likes the new girl. / Joe and Nero join a band. / Gus is very hairy.
Lester keeps hearing the same jazz song everywhere he goes.
Eric and Trevor challenge Maxum Brain to a game of tic-tac-toe to access the secret lair.
The Manly Bee must thwart a villain who's causing everyone to suffer from nightmares.
Joe and Nero disguise themselves as girl scouts selling cookies.
Sherman's lives cause more mayhem as he and Ronald try to work as firemen.
Clark, his dad, and Zoe take a detour and end up in a gang area.
Harold and the crew attempt to find the whereabouts of X.
Martini attempts to convince Meatballs to play against a panda who's skilled at ping pong.
Lester enrolls in a poetry class and must write a haiku.
The Circus Twins' performance quickly turns into an argument.
A father and son encounter a yeti while on a hunting trip.
The Manly Bee must stop a group of frog robbers who've discovered a substance that changes into various objects and people.
Eric and Trevor attempt to crash Vana's slumber party.
Joe attempts to pass himself off as an albino koala.
Sherman and Ronald make their rounds as auto repairmen, but Sherman's lives come by again to try and make a mess of things.
Harold finds out X's whereabouts, and his thugs end up kidnapping Ledger.
To fit in more, Clark props himself up to resemble a zombie and quickly becomes popular.
A man arrives at his date's house only to realize she's related to monsters.
A witch arrives and curses the town into resenting The Manly Bee.
Lester imagines a higher class life after being bored of work.
Martini and Meatballs end up being launched to Paris.
It's shown how the two Acrobats met and formed.
Joe and Nero end up abducted by aliens.
As policemen, Sherman and Ronald must catch a thief who is stealing candy in the neighborhood.
Ledger is rescued by Harold, while X has a backup plan to stop our detective.
Master XOX creates a mutated hot dog for Eric and Trevor to consume.
Thinking his dad is being mauled by zombies, Clark races to the office to save him.
Ms. Witcherson's pet, Russell, ends up in a feud with the neighbor's pet owl.
Martini and Meatballs' winter vacation doesn't go according to plan.
At the arcade, Lester imagines himself in a tennis match with a robot.
The Manly Bee must stop a kid who develops a machine that alters the weather.
A chameleon's kiss proves to be a motivation for the Company's dog.
The backstory of Professor Pamplemoose is revealed.
X captures the crew and reveals his true identity.
Sherman and Ronald's days as movers are nearly crushed by Sherman's lives.
A new vampire girl uses her seductive nature to trap Clark.
Joe and Nero disguise themselves as famous pop stars.
An unpopular high schooler turns out to be a werewolf.
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